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Giving it a bash
Posted: April 25th, 2013, 12:52 pm
by Costello
Why not?

Re: Giving it a bash
Posted: April 25th, 2013, 1:06 pm
by Costello
The Vulcan silent treatment. Maybe shouldn't have cheated at 3D Chess
- Spoiler: show

Re: Giving it a bash
Posted: April 25th, 2013, 1:15 pm
by Kaito
lol, I like the look so far....
Re: Giving it a bash
Posted: April 25th, 2013, 1:18 pm
by Costello
Bridge
- Spoiler: show

Re: Giving it a bash
Posted: April 25th, 2013, 1:48 pm
by Carbonizer
Capn' The bloom is blindin' me!
Re: Giving it a bash
Posted: April 25th, 2013, 3:46 pm
by Kelbie
Re: Giving it a bash
Posted: April 25th, 2013, 9:21 pm
by Alexraptor
I have it on pre-oder.
Being released here tomorow!
Damnest thing is i'm probally going to be spending most of the day yanking out my failing PSU and installing a new one.... soo much fun. :|
Re: Giving it a bash
Posted: April 26th, 2013, 5:54 am
by Costello
The unlockable uniforms are alright but the standard gold/blue is easily the best.
Re: Giving it a bash
Posted: April 26th, 2013, 3:21 pm
by Alexraptor
Got a chance to play it a few hours last night.
Quite enjoy it actually, a bit buggy with other character as AI and controls are a bit clunky, but its enjoyable.
Can't remember the last time we were given a working tricorder, and were actually able to use the stun setting on a phaser, combined with non-lethal takedowns.
AFAIK the entire Activision era of Star Trek games were pretty much "shoot to kill".
Re: Giving it a bash
Posted: April 26th, 2013, 5:56 pm
by Carbonizer
I dont mind this style of gameplay.
At least it fits in with the new style of Trek.